X.S.A.S.
Completed 06/01/2026
Duration of Contribution: 3 months
Project Brief
Create an FPS Mission centered around an overaching story.
Design Goals
-
Design and create a mission centered around narrative
-
Show level design skills through layouts, pacing and readability.
-
Include gameplay systems and scripted events to create interesting encounters.
-
Have set pieces and moments that helps with player engagement and progression.
Learning Outcomes
-
Experience in designing and building a complete playable mission from pre-production to final implementation.
-
Improved level design and pacing skills to guide players through clear objectives.
-
Gain experience with gameplay scripting to understand the importance of gameplay events.
-
Development of technical skills in the context of level design, lighting and optimisation.
Development Images
Project Post Mortem
This project was:
Overall the project was a successful exploration of designing and building a complete playable mission and which helped me gain a better understanding on level flow, gameplay integration, and world-building.
What Worked:
-
Clear gameplay and mission structure.
-
Giid environmental design and players clearly knew where they were.
-
Iterative development improved overall level quality.
Challenges:
-
Early issues with wayfinding and player navigation.
-
Backtracking disrupted pacing and flow.
-
Required a full level resculpt at one stage to improve layout and readability.
Key Takeaways:
-
Iteration is a must have in order to refine level flow and player experience.
-
Strong wayfinding and layout planning are critical from early stages.
-
Player feedback is invaluable for identifying design issues.
Future Improvements:
-
Further refined navigation and visual guidance.
-
Improve pacing to minimise backtracking.
-
Allocate more time for polish and testing in later stages.
























